![]() I was so elated at getting my first kill that I roared a battle cry and a curse at my enemies. I leaped from above, bringing down my halberd in a savage arc, and my foe’s head said farewell to his body. Quite far away, I could see my comrades locked in deadly duels, but right below me I spotted a fellow coward, far from the conflict. I remained there for a few seconds to make sure I wasn’t being followed, then peaked out over the battle. I hit the ground immediately and crept to cover - a couple of trees and some thick foliage near the edge of a cliff. ![]() I was startled when arrows flew out of the darkness, narrowly missing my head and thudding into a wooden shed in front of me. All around me I could hear screaming and shouting as well as the ringing of metal on metal, a sign my allies and foes had locked swords, maces, spears, or one of the many other weapons which make up the arsenal of this online first-person slasher/stabber. It was a wet night and I found myself in dingy fortress surrounded by a forest. Having not played “Age of Chivalry,” I was at a loss when I joined my first match. It’s a game in which I have died a thousand deaths, but it will be my first battle which remains at the forefront of my mind, if not anyone else’s. The first commercial game from Torn Banner Studios is one based off a Half-Life 2 mod called “Age of Chivalry” and was recently given life thanks to a very successful Kickstarter. ![]() My first foray into the blood-soaked battlegrounds of Chivalry: Medieval Warfareis not one that will be sung by bards, or even drunks staggering out of a tavern at three in the morning. ![]()
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